Traverse speed is 60.6 deg/s on hard terrain, and 46.7 deg/s on medium terrain. Top speed is 50km/h forwards, and -18km/h in reverse The gun feels like it blooms out quite a lot, and thus it takes a while to aim in after moving. Only the gun handling is poor, and you definitely feel this in battle. The penetration is quite average for a tier 7 medium, and its base aim time and dispersion are both good. For a tier 7 medium, this has both a good amount of alpha, and a nice reload with good DPM. – Base aim time is 2.05s, but it can get down to 1.67s. Penetration on AP is 158mm, APCR is 207mm, and HE is 40mm. It has an 6.1s reload, giving it 2375 DPM Alpha damage is 240 on AP, 210 on APCR, and 290 on HE The only areas where tier 8 enemies may bounce off will be the gun mantlet, as it ranges from 175 up to 400mm of armour. The turret is also less reliable, even when using gun depression. The upper and lower plate will be quite easily penetrated by most tanks in tier 8, the only possibility of bouncing is on the auto-ricochet area right under the gun mantlet. There are a few weakpoints, but the turret is fairly strong overall, especially if moving back and fourth.Įnemies in these tiers can reliably penetrate the bulge on the turret, which is 110mm, and the middle area of the hull where the upper and lower plates meet, this area is also around 110mm thick.Īgainst tier 8 enemies, the armour will bounce much less. When using gun depression, you can be fairly confident in bouncing enemies. Enemies may sometimes bounce off the upper plate, turret sides, or sometimes even off the lower plate. Against tier 6 and 7 enemies, the Magnate’s armour is quite troll.
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